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	<channel>
		<title><![CDATA[Nexus Events forums - All Forums]]></title>
		<link>http://nxs.cz/</link>
		<description><![CDATA[Nexus Events forums - http://nxs.cz]]></description>
		<pubDate>Thu, 23 Feb 2012 01:26:08 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[I Want buy the event Engine]]></title>
			<link>http://nxs.cz/showthread.php?tid=983</link>
			<pubDate>Fri, 17 Feb 2012 17:01:34 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=983</guid>
			<description><![CDATA[I want to buy the full Event Engine,I am waiting 2days already and I need it as soon as possible...contact me please !<br />
<br />
msn : gunar_14@hotmail.com]]></description>
			<content:encoded><![CDATA[I want to buy the full Event Engine,I am waiting 2days already and I need it as soon as possible...contact me please !<br />
<br />
msn : gunar_14@hotmail.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug] Symbol of Noise]]></title>
			<link>http://nxs.cz/showthread.php?tid=982</link>
			<pubDate>Wed, 15 Feb 2012 16:56:54 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=982</guid>
			<description><![CDATA[<span style="font-weight: bold;">Symbol of Noise lands on not only enemy combatants in Domination (and probably the other events too), but also on your teammates. Your teammates get their dances/songs cancelled which should not happen.<br />
<br />
Probably the same thing for all other symbol skills.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Symbol of Noise lands on not only enemy combatants in Domination (and probably the other events too), but also on your teammates. Your teammates get their dances/songs cancelled which should not happen.<br />
<br />
Probably the same thing for all other symbol skills.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for a server to run Lucky Chests on]]></title>
			<link>http://nxs.cz/showthread.php?tid=980</link>
			<pubDate>Mon, 13 Feb 2012 16:46:21 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=980</guid>
			<description><![CDATA[I'm looking for a server which would be willing to run a copy of itself in some test version and put the 2.0 Nexus (with Lucky Chests event and the other changes made so far) on. I'd like to test that event with some real players as it'll propably need some tweaks.<br />
<br />
If you are interested, leave me a PM here.]]></description>
			<content:encoded><![CDATA[I'm looking for a server which would be willing to run a copy of itself in some test version and put the 2.0 Nexus (with Lucky Chests event and the other changes made so far) on. I'd like to test that event with some real players as it'll propably need some tweaks.<br />
<br />
If you are interested, leave me a PM here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I want to buy the engine]]></title>
			<link>http://nxs.cz/showthread.php?tid=978</link>
			<pubDate>Mon, 06 Feb 2012 14:32:08 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=978</guid>
			<description><![CDATA[Well as the tittle says I want to buy the engine]]></description>
			<content:encoded><![CDATA[Well as the tittle says I want to buy the engine]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Achievements]]></title>
			<link>http://nxs.cz/showthread.php?tid=975</link>
			<pubDate>Sat, 04 Feb 2012 22:05:59 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=975</guid>
			<description><![CDATA[Hey there as i saw your engine will be compatible with *our* achievements engine. Why dont you make 1, i think that all your customers would get it since we already know that you offer high quality work.<br />
<br />
I would get it for sure.]]></description>
			<content:encoded><![CDATA[Hey there as i saw your engine will be compatible with *our* achievements engine. Why dont you make 1, i think that all your customers would get it since we already know that you offer high quality work.<br />
<br />
I would get it for sure.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I want to buy your event now!]]></title>
			<link>http://nxs.cz/showthread.php?tid=972</link>
			<pubDate>Tue, 31 Jan 2012 18:51:35 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=972</guid>
			<description><![CDATA[I want to buy your event now!<br />
<br />
hNoke you can meet me by msn now?]]></description>
			<content:encoded><![CDATA[I want to buy your event now!<br />
<br />
hNoke you can meet me by msn now?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Upcoming update - v2.0]]></title>
			<link>http://nxs.cz/showthread.php?tid=970</link>
			<pubDate>Mon, 23 Jan 2012 18:51:34 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=970</guid>
			<description><![CDATA[Here's a list of new/changed things made so far in the planned v2.0 update:<br />
<br />
- new event: <a href="http://nxs.cz/showthread.php?tid=950" target="_blank">Lucky Chests</a><br />
- Multilanguage support - possibility to change the language (from English to the one you want)<br />
- Support for players who got disconnected from the server to get back to the event if they login again<br />
- Support to change the order of events which are runned automatically by the event scheduler (<a href="http://i.imgur.com/VQkl8.jpg" target="_blank">image</a>)<br />
- Informations about next event in the registration NPC (<a href="http://i.imgur.com/42a1n.jpg" target="_blank">image</a>)<br />
- Statistics engine (4 kinds of statistic pages, including some special such as longest Kill streak, etc.)<br />
- A couple of tweaks and bugfixes and other things I've forgotten about<br />
- Informations about current/next event in the Community board<br />
- Improve the AFK checking system for events - support to penalise the players who were AFKing on the event in more ways<br />
<br />
<br />
I still want to finish these things:<br />
- Callback support <span style="font-style: italic;">for some actions, such as when the event started/ended, who won, etc. - usable when you want to make the events working with your eg. achievement engine</span><br />
- configurable: add the DM/LMS anonymising systems for team-based events<br />
- configurable: killing spree rewards<br />
<br />
<br />
Due to the size of this update, there might be a beta release first. I can't test it all myself <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />.<br />
<br />
<span style="font-style: italic;">By the way, the subscription system is going to change when the v2.0 update is released.</span>]]></description>
			<content:encoded><![CDATA[Here's a list of new/changed things made so far in the planned v2.0 update:<br />
<br />
- new event: <a href="http://nxs.cz/showthread.php?tid=950" target="_blank">Lucky Chests</a><br />
- Multilanguage support - possibility to change the language (from English to the one you want)<br />
- Support for players who got disconnected from the server to get back to the event if they login again<br />
- Support to change the order of events which are runned automatically by the event scheduler (<a href="http://i.imgur.com/VQkl8.jpg" target="_blank">image</a>)<br />
- Informations about next event in the registration NPC (<a href="http://i.imgur.com/42a1n.jpg" target="_blank">image</a>)<br />
- Statistics engine (4 kinds of statistic pages, including some special such as longest Kill streak, etc.)<br />
- A couple of tweaks and bugfixes and other things I've forgotten about<br />
- Informations about current/next event in the Community board<br />
- Improve the AFK checking system for events - support to penalise the players who were AFKing on the event in more ways<br />
<br />
<br />
I still want to finish these things:<br />
- Callback support <span style="font-style: italic;">for some actions, such as when the event started/ended, who won, etc. - usable when you want to make the events working with your eg. achievement engine</span><br />
- configurable: add the DM/LMS anonymising systems for team-based events<br />
- configurable: killing spree rewards<br />
<br />
<br />
Due to the size of this update, there might be a beta release first. I can't test it all myself <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />.<br />
<br />
<span style="font-style: italic;">By the way, the subscription system is going to change when the v2.0 update is released.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The best]]></title>
			<link>http://nxs.cz/showthread.php?tid=969</link>
			<pubDate>Tue, 17 Jan 2012 19:59:44 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=969</guid>
			<description><![CDATA[I did it the compilation and the event work fine i am happy for you because the support is excelent and your engine is good with best price!<br />
Thank you for all!]]></description>
			<content:encoded><![CDATA[I did it the compilation and the event work fine i am happy for you because the support is excelent and your engine is good with best price!<br />
Thank you for all!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update - v1.52 (dualbox protection fix)]]></title>
			<link>http://nxs.cz/showthread.php?tid=967</link>
			<pubDate>Sat, 14 Jan 2012 10:53:10 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=967</guid>
			<description><![CDATA[<span style="font-weight: bold;">Changes/Fixes:</span><br />
- fixed a bug with dualbox protection<br />
<br />
<br />
* all you need is to download Event Engine core archive and replace libs folder. No need to update interfaces or apply any core patch.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Changes/Fixes:</span><br />
- fixed a bug with dualbox protection<br />
<br />
<br />
* all you need is to download Event Engine core archive and replace libs folder. No need to update interfaces or apply any core patch.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Support L2Brick]]></title>
			<link>http://nxs.cz/showthread.php?tid=966</link>
			<pubDate>Tue, 10 Jan 2012 16:05:13 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=966</guid>
			<description><![CDATA[I havent test it out, but i'd like to know if the nexus engine can be installed and work on l2brick.]]></description>
			<content:encoded><![CDATA[I havent test it out, but i'd like to know if the nexus engine can be installed and work on l2brick.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update - v1.5.1 (important)]]></title>
			<link>http://nxs.cz/showthread.php?tid=965</link>
			<pubDate>Sun, 08 Jan 2012 15:59:14 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=965</guid>
			<description><![CDATA[This update is <span style="font-weight: bold;">absolutely neccessary</span> in order to keep the engine working after today, because the nexus auth server has moved to a new host. This update will also fix some small but important bugs in the engine.<br />
<br />
<span style="font-style: italic;">The next update is the big promised update (more info about it in the Premium forum section), which will bring a new event together with multilanguage support, support for players who disconnected during the event to get back to the event if they login again and multilanguage support and also support for editing the Main events scheduling engine - eg. changing events order and so on. It will also be possible to make the engine working with some L2J achievements engine. This update will most likely be released somewhen during the next week.<br />
</span><br />
<br />
<span style="font-weight: bold;">Changes/Fixes:</span><br />
- fixed a bug with Advanced TvT event, which sometimes caused the event to abort itself due to an error<br />
- it is no longer possible to register on oly and then register to an event<br />
- updated nexus server address<br />
<br />
<br />
<span style="font-style: italic;">* all you need is to download Event Engine core archive and replace libs folder. No need to update interfaces or apply any core patch.</span>]]></description>
			<content:encoded><![CDATA[This update is <span style="font-weight: bold;">absolutely neccessary</span> in order to keep the engine working after today, because the nexus auth server has moved to a new host. This update will also fix some small but important bugs in the engine.<br />
<br />
<span style="font-style: italic;">The next update is the big promised update (more info about it in the Premium forum section), which will bring a new event together with multilanguage support, support for players who disconnected during the event to get back to the event if they login again and multilanguage support and also support for editing the Main events scheduling engine - eg. changing events order and so on. It will also be possible to make the engine working with some L2J achievements engine. This update will most likely be released somewhen during the next week.<br />
</span><br />
<br />
<span style="font-weight: bold;">Changes/Fixes:</span><br />
- fixed a bug with Advanced TvT event, which sometimes caused the event to abort itself due to an error<br />
- it is no longer possible to register on oly and then register to an event<br />
- updated nexus server address<br />
<br />
<br />
<span style="font-style: italic;">* all you need is to download Event Engine core archive and replace libs folder. No need to update interfaces or apply any core patch.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy New Year]]></title>
			<link>http://nxs.cz/showthread.php?tid=960</link>
			<pubDate>Sat, 31 Dec 2011 19:50:39 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=960</guid>
			<description><![CDATA[Best wishes from Griechenland.]]></description>
			<content:encoded><![CDATA[Best wishes from Griechenland.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About my patch.]]></title>
			<link>http://nxs.cz/showthread.php?tid=957</link>
			<pubDate>Sun, 25 Dec 2011 11:56:34 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=957</guid>
			<description><![CDATA[Hello there and Merry Xmas everyone.Just to let you know that i want to be rude,just asking politely smt.<br />
<br />
I have bought the engine before 3 or 4 days (don't remember exactly to be honest) for a GF client.So that means that the [atch is not ready so hNoke told me that he would make it and give it to me the day after i bought the ngine.But i cannot find himm and im looking for him 3 days.Have he informed anyone that he gonna be missing or shall i wait him till tonight?Just asking.<br />
<br />
<br />
Kind regrads and Merry Xmas to all]]></description>
			<content:encoded><![CDATA[Hello there and Merry Xmas everyone.Just to let you know that i want to be rude,just asking politely smt.<br />
<br />
I have bought the engine before 3 or 4 days (don't remember exactly to be honest) for a GF client.So that means that the [atch is not ready so hNoke told me that he would make it and give it to me the day after i bought the ngine.But i cannot find himm and im looking for him 3 days.Have he informed anyone that he gonna be missing or shall i wait him till tonight?Just asking.<br />
<br />
<br />
Kind regrads and Merry Xmas to all]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hi, I have a question]]></title>
			<link>http://nxs.cz/showthread.php?tid=956</link>
			<pubDate>Thu, 22 Dec 2011 04:56:39 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=956</guid>
			<description><![CDATA[Hi<br />
<br />
I'm sorry for my poor English. <br />
<br />
I'm interested in purchasing the engine.<br />
<br />
but I have two questions.<br />
<br />
First, Can I change the language of the engine to Korean? if possible, I think an access to the source file to modify would be nedded. How can I change the language?<br />
<br />
Second, How can I purchase the engine? I want to use a safe way to pay for the engine.]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
I'm sorry for my poor English. <br />
<br />
I'm interested in purchasing the engine.<br />
<br />
but I have two questions.<br />
<br />
First, Can I change the language of the engine to Korean? if possible, I think an access to the source file to modify would be nedded. How can I change the language?<br />
<br />
Second, How can I purchase the engine? I want to use a safe way to pay for the engine.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lucky Chests event!]]></title>
			<link>http://nxs.cz/showthread.php?tid=950</link>
			<pubDate>Sat, 03 Dec 2011 20:35:49 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=950</guid>
			<description><![CDATA[I'm currently working on Lucky Chests event, here's my idea about it:<br />
<br />
<br />
- when the player joins the event, all his shortcuts are deleted (and then restored back when the event ends)<br />
- everytime a player receives a weapon/skill or anything else, its shortcut gets stored to the player's shortcut bar. This makes switching between newly obtained weapons/skills fast and comfortable.<br />
- there's a config to give all players in the event skills; by default, there's a skill which changes all players to have the same stats. These stats can only change when player receives new items or skills (from chests). <br />
- all skills are disabled in the event, except those obtained during the event<br />
<br />
- at start, the player receives simple 1H sword, the weakest weapon in this event<br />
- other weapons can be then obtained during the event (by killing chests)<br />
<br />
- there are 5 types of chests: Regular, Shabby, Luxurious, Lucky Box, Nexused Crate. Each of them makes different things it dies.<br />
<br />
- Following actions are possible when the player <span style="font-weight: bold;">kills a chests</span> (each of them have different chances; effects such as Bomb shield create interesting visual effects):<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Positive effects:</span></span><ul>
<li>the player receives 1 score and the chests disappears</li>
<li>the player receives 2 score; the chest launches firework and disappears</li>
<li>the player receives 4 score; the chest launches a large firework and disappears</li>
<li>the player receives wind walk (lasts till he dies) - increased speed</li>
<li>the player receives one Bomb shield - protects him from one chest explosion (which means it disappears after it protects you from one explosion)</li>
<li>the player receives Mass Aggression skill <span style="font-style: italic;">(possible only if the player has a polearm)</span></li>
<li>increased critical rate</li>
<li>gives you a point and spawns some Bonus chests near you, which have big chance for positive effects)</li>
<li>the player receives one of <span style="font-weight: bold;">weapons</span>, described below</li>
<li>...<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Obtainable weapons:</span></span><ul>
<li><span style="font-weight: bold;">Gladius </span>- default sword for all players</li>
<li><span style="font-weight: bold;">Dirk </span>- low grade dagger, very low patk, but offers Blow skills, which lands only from back</li>
<li><span style="font-weight: bold;">Mithril Dagger</span> - high grade dagger, very low patk, but offers Bluff and Blow skill (Blowlands only from back)</li>
<li><span style="font-weight: bold;">Short Bow</span> - ranged weapon, kills slowly but protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Long Bow</span> - short range, very big attack speed, very low p.atk. Protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Reinforced Long Bow</span> - very big P.atk, extreme slow attack speed. Protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Lance </span>- low grade polearm, low p.atk but can attack up to 3 chests simultaneously</li>
<li><span style="font-weight: bold;">Pike </span>- high grade polearm, same as Lance, but offers Whirlwind skill (which can work like Kamikadze - use it, kill the chests arround  you and then die in flames of their explosions)</li>
<li><span style="font-weight: bold;">Hammer</span> - same power as Gladius, but also offers Stun skill, which when successful, decreases the chance of negative effect</li>
<li><span style="font-weight: bold;">Zweihander </span>- 2H sword, slow attack speed, high P.atk</li>
<li>(ultra) <span style="font-weight: bold;">Heavy Sword</span> - extreme big P.atk, extreme slow atk speed, slow run speed (this weapon is deadly to almost everything but is slow)</li>
<li><span style="font-weight: bold;">Saber</span> - like star wars, this weapon has very big (about 1500) attack speed, but also low P.atk.</li>
<li><span style="font-weight: bold;">Shield </span>- (left hand shield) protects player from the chest explosion<br />
</li></ul>
- <span style="font-style: italic;">most of these weapons will be very rare on the event, so most of the players will only have the basic weapons</span><br />
- the player can't switch his weapon when he's fighting a chest<br />
<br />
<span style="font-style: italic;">- by making this event, I have also created a platform which will be used for the future Advanced Bomb fight event, where the players will be buying bombs, weapons, shields, etc. from event shop during the event itself, like Counter Strike</span><br />
<br />
- also, when the player receives/equips a weapon, a screen message will popup and tell him what is the weapon good for<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Negative effects:</span></span><ul>
<li>the chest explodes and kills the player if he is not protected (with shield item, bomb shield or something else)</li>
<li>the chest paralyzes the player and disappears, giving him no point</li>
<li>the chest fears the player (and makes him run away) and disappears</li>
<li>the chest just laughs and disappears (and gives no point)</li>
<li>the chest disappears and spawns aggressive Bunnies arround you (killing bunnies has a chance to give you Bunny ears - this item increases your run speed)</li>
<li>transforms the player into a <span style="font-weight: bold;">Bunny </span>(he can only attack other players, will give them fast but small damage; bunny runs fast) - after 25 seconds or so, he will transform back. There's a reward for killing bunnies. Also, there's an announce when someone becomes bunny!</li>
<li>transforms the player into a <span style="font-weight: bold;">Pig </span>(he can only attack other players and other players can attack him and if they kill the transformed player, they get some reward) - after some time, the player will untransform. Pig deals mid damage and moves slow. There can also be some kind of curse skill for the pig!</li>
<li>transforms the player into a <span style="font-weight: bold;">Yeti </span>(he can only attack other players, and other players can attack him and if they kill the transformed player, they get some reward), the player will untransform after some time. Yeti deals big damage and can resist alot. This transformation will be rare.</li>
<li>transforms the player into a <span style="font-weight: bold;">Frog</span>. Frog can't do anything but run. Frog also has a 'Wind walk' buff which increases its speed alot. This transformation just pisses the player off so it won't last long.</li>
<li>... ?<br />
</li></ul>
<br />
- <span style="font-weight: bold;">the ammount of damage (especially during critical attacks) affects the chance for positive chest effect</span><br />
<br />
- there's <span style="font-weight: bold;">Deathstreak</span> system, which gives bonuses to players who are unlucky and die (mostly from explosions) more times in a row without scoring:<ul>
<li>if the player dies (for the first time in a row), and then when he respawns and doesn't score and dies for the second time, his respawn delay is 50% shorter)</li>
<li>respawn delay after third death in a row is 75% shorter and when the player respawns, he has his Run speed increased temporary by 20%</li>
<li>when the player dies for four times (quite rare) in a row, he will receive a superior Bomb Shield which will last until he scores<br />
</li></ul>
<br />
- and of course, there is also <span style="font-weight: bold;">Killstreak</span> system, which reward players who have received more positive effects in a row<ul>
<li>the bigger is the kill streak, the bigger is player's critical attack chance</li>
<li>... ?<br />
</li></ul>
<br />
It might still change, tell me your opinions. thanks]]></description>
			<content:encoded><![CDATA[I'm currently working on Lucky Chests event, here's my idea about it:<br />
<br />
<br />
- when the player joins the event, all his shortcuts are deleted (and then restored back when the event ends)<br />
- everytime a player receives a weapon/skill or anything else, its shortcut gets stored to the player's shortcut bar. This makes switching between newly obtained weapons/skills fast and comfortable.<br />
- there's a config to give all players in the event skills; by default, there's a skill which changes all players to have the same stats. These stats can only change when player receives new items or skills (from chests). <br />
- all skills are disabled in the event, except those obtained during the event<br />
<br />
- at start, the player receives simple 1H sword, the weakest weapon in this event<br />
- other weapons can be then obtained during the event (by killing chests)<br />
<br />
- there are 5 types of chests: Regular, Shabby, Luxurious, Lucky Box, Nexused Crate. Each of them makes different things it dies.<br />
<br />
- Following actions are possible when the player <span style="font-weight: bold;">kills a chests</span> (each of them have different chances; effects such as Bomb shield create interesting visual effects):<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Positive effects:</span></span><ul>
<li>the player receives 1 score and the chests disappears</li>
<li>the player receives 2 score; the chest launches firework and disappears</li>
<li>the player receives 4 score; the chest launches a large firework and disappears</li>
<li>the player receives wind walk (lasts till he dies) - increased speed</li>
<li>the player receives one Bomb shield - protects him from one chest explosion (which means it disappears after it protects you from one explosion)</li>
<li>the player receives Mass Aggression skill <span style="font-style: italic;">(possible only if the player has a polearm)</span></li>
<li>increased critical rate</li>
<li>gives you a point and spawns some Bonus chests near you, which have big chance for positive effects)</li>
<li>the player receives one of <span style="font-weight: bold;">weapons</span>, described below</li>
<li>...<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Obtainable weapons:</span></span><ul>
<li><span style="font-weight: bold;">Gladius </span>- default sword for all players</li>
<li><span style="font-weight: bold;">Dirk </span>- low grade dagger, very low patk, but offers Blow skills, which lands only from back</li>
<li><span style="font-weight: bold;">Mithril Dagger</span> - high grade dagger, very low patk, but offers Bluff and Blow skill (Blowlands only from back)</li>
<li><span style="font-weight: bold;">Short Bow</span> - ranged weapon, kills slowly but protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Long Bow</span> - short range, very big attack speed, very low p.atk. Protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Reinforced Long Bow</span> - very big P.atk, extreme slow attack speed. Protects player from chest explosion (when the player is far enought from the chest).</li>
<li><span style="font-weight: bold;">Lance </span>- low grade polearm, low p.atk but can attack up to 3 chests simultaneously</li>
<li><span style="font-weight: bold;">Pike </span>- high grade polearm, same as Lance, but offers Whirlwind skill (which can work like Kamikadze - use it, kill the chests arround  you and then die in flames of their explosions)</li>
<li><span style="font-weight: bold;">Hammer</span> - same power as Gladius, but also offers Stun skill, which when successful, decreases the chance of negative effect</li>
<li><span style="font-weight: bold;">Zweihander </span>- 2H sword, slow attack speed, high P.atk</li>
<li>(ultra) <span style="font-weight: bold;">Heavy Sword</span> - extreme big P.atk, extreme slow atk speed, slow run speed (this weapon is deadly to almost everything but is slow)</li>
<li><span style="font-weight: bold;">Saber</span> - like star wars, this weapon has very big (about 1500) attack speed, but also low P.atk.</li>
<li><span style="font-weight: bold;">Shield </span>- (left hand shield) protects player from the chest explosion<br />
</li></ul>
- <span style="font-style: italic;">most of these weapons will be very rare on the event, so most of the players will only have the basic weapons</span><br />
- the player can't switch his weapon when he's fighting a chest<br />
<br />
<span style="font-style: italic;">- by making this event, I have also created a platform which will be used for the future Advanced Bomb fight event, where the players will be buying bombs, weapons, shields, etc. from event shop during the event itself, like Counter Strike</span><br />
<br />
- also, when the player receives/equips a weapon, a screen message will popup and tell him what is the weapon good for<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Negative effects:</span></span><ul>
<li>the chest explodes and kills the player if he is not protected (with shield item, bomb shield or something else)</li>
<li>the chest paralyzes the player and disappears, giving him no point</li>
<li>the chest fears the player (and makes him run away) and disappears</li>
<li>the chest just laughs and disappears (and gives no point)</li>
<li>the chest disappears and spawns aggressive Bunnies arround you (killing bunnies has a chance to give you Bunny ears - this item increases your run speed)</li>
<li>transforms the player into a <span style="font-weight: bold;">Bunny </span>(he can only attack other players, will give them fast but small damage; bunny runs fast) - after 25 seconds or so, he will transform back. There's a reward for killing bunnies. Also, there's an announce when someone becomes bunny!</li>
<li>transforms the player into a <span style="font-weight: bold;">Pig </span>(he can only attack other players and other players can attack him and if they kill the transformed player, they get some reward) - after some time, the player will untransform. Pig deals mid damage and moves slow. There can also be some kind of curse skill for the pig!</li>
<li>transforms the player into a <span style="font-weight: bold;">Yeti </span>(he can only attack other players, and other players can attack him and if they kill the transformed player, they get some reward), the player will untransform after some time. Yeti deals big damage and can resist alot. This transformation will be rare.</li>
<li>transforms the player into a <span style="font-weight: bold;">Frog</span>. Frog can't do anything but run. Frog also has a 'Wind walk' buff which increases its speed alot. This transformation just pisses the player off so it won't last long.</li>
<li>... ?<br />
</li></ul>
<br />
- <span style="font-weight: bold;">the ammount of damage (especially during critical attacks) affects the chance for positive chest effect</span><br />
<br />
- there's <span style="font-weight: bold;">Deathstreak</span> system, which gives bonuses to players who are unlucky and die (mostly from explosions) more times in a row without scoring:<ul>
<li>if the player dies (for the first time in a row), and then when he respawns and doesn't score and dies for the second time, his respawn delay is 50% shorter)</li>
<li>respawn delay after third death in a row is 75% shorter and when the player respawns, he has his Run speed increased temporary by 20%</li>
<li>when the player dies for four times (quite rare) in a row, he will receive a superior Bomb Shield which will last until he scores<br />
</li></ul>
<br />
- and of course, there is also <span style="font-weight: bold;">Killstreak</span> system, which reward players who have received more positive effects in a row<ul>
<li>the bigger is the kill streak, the bigger is player's critical attack chance</li>
<li>... ?<br />
</li></ul>
<br />
It might still change, tell me your opinions. thanks]]></content:encoded>
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		<item>
			<title><![CDATA[Forums online again]]></title>
			<link>http://nxs.cz/showthread.php?tid=874</link>
			<pubDate>Wed, 23 Nov 2011 20:53:18 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=874</guid>
			<description><![CDATA[After some days spent offline, the forums are now back online. There were some technical issues with the old webhosting, so we had to move to a new one one. <br />
<br />
Everything should be fine now. Sorry for troubles.]]></description>
			<content:encoded><![CDATA[After some days spent offline, the forums are now back online. There were some technical issues with the old webhosting, so we had to move to a new one one. <br />
<br />
Everything should be fine now. Sorry for troubles.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[question]]></title>
			<link>http://nxs.cz/showthread.php?tid=872</link>
			<pubDate>Fri, 11 Nov 2011 11:19:41 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=872</guid>
			<description><![CDATA[I have a query, the nexus engine works for servers that use<br />
actyon-dev platform??<br />
<br />
<hr />
sorry i dont read the highone thread.]]></description>
			<content:encoded><![CDATA[I have a query, the nexus engine works for servers that use<br />
actyon-dev platform??<br />
<br />
<hr />
sorry i dont read the highone thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some Questions!]]></title>
			<link>http://nxs.cz/showthread.php?tid=871</link>
			<pubDate>Wed, 09 Nov 2011 23:56:06 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=871</guid>
			<description><![CDATA[Hello! Ive been looking at your engine and Im really interested in perchasing it, just wanted to know a couple of things first.<br />
<br />
1: I would like to use your engine but maybe I would like to change something, is that allowed? or posible? will I have access to the source files? or will I recive a compiled jar file that I cant edit?<br />
(the reason I ask is because I would like to add killstreak rewards and other things like that, just want to know if it is posible that I can add that to your engine or not)<br />
<br />
2: After perchesing the engine and installing it on my server will it contact your server for authentication? and if so and your server is down, will my events not work? Will my purchase be for a certain IP? if I want to make 2 servers am I allowed to use it on both? or do i need to buy 2?<br />
<br />
Okey sorry about the amount of questions hehe but I just need to know before buying ty!<br />
<br />
-ThaiScorpion<br />
<br />
<br />
does it need to connect to ur server?<br />
do i get the source so I can edit it? or is it a compiled jar file?]]></description>
			<content:encoded><![CDATA[Hello! Ive been looking at your engine and Im really interested in perchasing it, just wanted to know a couple of things first.<br />
<br />
1: I would like to use your engine but maybe I would like to change something, is that allowed? or posible? will I have access to the source files? or will I recive a compiled jar file that I cant edit?<br />
(the reason I ask is because I would like to add killstreak rewards and other things like that, just want to know if it is posible that I can add that to your engine or not)<br />
<br />
2: After perchesing the engine and installing it on my server will it contact your server for authentication? and if so and your server is down, will my events not work? Will my purchase be for a certain IP? if I want to make 2 servers am I allowed to use it on both? or do i need to buy 2?<br />
<br />
Okey sorry about the amount of questions hehe but I just need to know before buying ty!<br />
<br />
-ThaiScorpion<br />
<br />
<br />
does it need to connect to ur server?<br />
do i get the source so I can edit it? or is it a compiled jar file?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Limit rewards per PC]]></title>
			<link>http://nxs.cz/showthread.php?tid=866</link>
			<pubDate>Sun, 06 Nov 2011 21:40:05 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=866</guid>
			<description><![CDATA[Hey there,<br />
<br />
I would like to suggest as the title says a system that would award every unique player.<br />
I saw that the new protection per IP but that isnt right, i mean every server has players playing from net cafes, or from home 3-4 players sometimes.<br />
<br />
So i think that a system that will reward every PC instead of IP will be the perfect protection for everyone.]]></description>
			<content:encoded><![CDATA[Hey there,<br />
<br />
I would like to suggest as the title says a system that would award every unique player.<br />
I saw that the new protection per IP but that isnt right, i mean every server has players playing from net cafes, or from home 3-4 players sometimes.<br />
<br />
So i think that a system that will reward every PC instead of IP will be the perfect protection for everyone.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update - v1.50 (part 2/3)]]></title>
			<link>http://nxs.cz/showthread.php?tid=863</link>
			<pubDate>Sat, 05 Nov 2011 18:06:43 +0000</pubDate>
			<guid isPermaLink="false">http://nxs.cz/showthread.php?tid=863</guid>
			<description><![CDATA[- configurable: delete all buffs/debuffs when the event ends or gets aborted<br />
- from now you can specify how many players using the same IP will be allowed to be in the event<br />
- configurable: disallow casting all summon skills<br />
- configurable: disallow summoning all pets<br />
- configurable: delete all parties that were not created by the engine when the event STARTS<br />
- added info about the engine to the registration NPC<br />
- fixed a bug due to which players stucked when they tried to hit/heal NPC on event<br />
- fixed Last Man Standing bug with timelimit<br />
- skills are now shown correctly when player transforms on event<br />
<br />
* <span style="font-weight: bold;"><span style="font-style: italic;">this update requires you to perform actions described in 'bugfix_update for 1.50.txt' file</span></span>; <span style="font-style: italic;">or apply the fullpatch again (the fullpatch already includes all update patches/bugfixes)</span><br />
* <span style="font-style: italic;">interfaces updated</span><br />
<br />
<span style="font-style: italic;">Lucky Chests event is still not finished, it will be in the 3rd part of 1.50 update.</span>]]></description>
			<content:encoded><![CDATA[- configurable: delete all buffs/debuffs when the event ends or gets aborted<br />
- from now you can specify how many players using the same IP will be allowed to be in the event<br />
- configurable: disallow casting all summon skills<br />
- configurable: disallow summoning all pets<br />
- configurable: delete all parties that were not created by the engine when the event STARTS<br />
- added info about the engine to the registration NPC<br />
- fixed a bug due to which players stucked when they tried to hit/heal NPC on event<br />
- fixed Last Man Standing bug with timelimit<br />
- skills are now shown correctly when player transforms on event<br />
<br />
* <span style="font-weight: bold;"><span style="font-style: italic;">this update requires you to perform actions described in 'bugfix_update for 1.50.txt' file</span></span>; <span style="font-style: italic;">or apply the fullpatch again (the fullpatch already includes all update patches/bugfixes)</span><br />
* <span style="font-style: italic;">interfaces updated</span><br />
<br />
<span style="font-style: italic;">Lucky Chests event is still not finished, it will be in the 3rd part of 1.50 update.</span>]]></content:encoded>
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